Hi, I’m Ruichi Li.
Level & Gameplay Designer
About Me
Level Designer graduating with a Master of Interactive Technology with a specialization in Level Design at SMU Guildhall. Extensive experience in 3D Level Design and Scripting with proficiency in Unreal Engine 5, Blueprint Scripting, and Whitebox to final design iteration. Skilled in Perforce, 3dsMax, and Jira, with experience designing to FPS and RPG levels.
SKILLS
Software & Engines: Unreal Engine 5, Starfield: Creation Kit, Source Engine: Hammer, Unity
Methodologies & Concepts: Whitebox-to- Shipped Level Pipeline, Spatial Composition & Sightlines, Environmental Storytelling, Pacing & Combat Encounters, Player Flow Design
Languages & Tools: C, C++, C#, Java, Python, 3dsMax, Illustrator, Miro, Canva, Perforce, Jira
Professional: Native in Mandarin, Professionally Fluent in English, Rapid Prototyping & Iteration, Avid player of tactical shooters and racing games
Education
SMU Guildhall
Dallas, TX, USA
Master of Interactive Technology, Specialization in Level Design
Expected May 2027
Hohai University
Jiangsu, China
Bachelor of Internet of Things
September 2020 - June 2024