Hi, I’m Ruichi Li.

Level & Gameplay Designer


About Me

Level Designer graduating with a Master of Interactive Technology with a specialization in Level Design at SMU Guildhall. Extensive experience in 3D Level Design and Scripting with proficiency in Unreal Engine 5, Blueprint Scripting, and Whitebox to final design iteration. Skilled in Perforce, 3dsMax, and Jira, with experience designing to FPS and RPG levels.


SKILLS

Software & Engines: Unreal Engine 5, Starfield: Creation Kit, Source Engine: Hammer, Unity

Methodologies & Concepts: Whitebox-to- Shipped Level Pipeline, Spatial Composition & Sightlines, Environmental Storytelling, Pacing & Combat Encounters, Player Flow Design

Languages & Tools: C, C++, C#, Java, Python, 3dsMax, Illustrator, Miro, Canva, Perforce, Jira

Professional: Native in Mandarin, Professionally Fluent in English, Rapid Prototyping & Iteration, Avid player of tactical shooters and racing games


Education

SMU Guildhall

Dallas, TX, USA

Master of Interactive Technology, Specialization in Level Design

Expected May 2027

Hohai University

Jiangsu, China

Bachelor of Internet of Things

September 2020 - June 2024